Metals Testing – New Textures and Shaders
Test 206, testing out some metal shaders, with new tileable textures Test 207, a close-up of the textures.
Welcome to the art of Andrew Comb
Test 206, testing out some metal shaders, with new tileable textures Test 207, a close-up of the textures.
Principled Rendering – Cover art for my talk.
Experiments in PBR rendering. New metal shaders and new geometry for the eagle eyed. Finally got back on the horse, …
I thought I’d talk a little here about how I work in 3D, to get the look and feel of …
People have been asking how I do my surfacing, so I thought I’d prepare a very simple scene, with my …
Finishing up the interior of the cargo bay, at the centre of the station. Took quite a while to do …
It’s been some time, but I decided to do a lighting test, as I’ve been modelling in new lighting arrays …
Near Pluto there would really be pretty much no sun, so here’s a render of the station entirelly self illuminating. …
A view of the radial array, looking down the headlights
Another version of my overview, with the new details