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HomeView all posts by Andrew Comb

Author: Andrew Comb

I am a 3D designer who works in Lightwave and an assortment of other software. I dabble in physically based rendering, and high dynamic range rendering
Metals Testing – New Textures and Shaders

Metals Testing – New Textures and Shaders

Posted on12th June 201725th July 2019 By Andrew Comb

Test 206, testing out some metal shaders, with new tileable textures Test 207, a close-up of the textures.

Principled Rendering

Principled Rendering

Posted on19th July 201624th July 2019 By Andrew Comb

Principled Rendering – Cover art for my talk.

Finally a new test. The Telescope Corridor.

Finally a new test. The Telescope Corridor.

Posted on16th July 201624th October 2019 By Andrew Comb

Experiments in PBR rendering. New metal shaders and new geometry for the eagle eyed. Finally got back on the horse, … Continue ReadingFinally a new test. The Telescope Corridor.

High Dynamic Range Workflow

High Dynamic Range Workflow

Posted on30th January 201527th February 2020 By Andrew Comb

I thought I’d talk a little here about how I work in 3D, to get the look and feel of … Continue ReadingHigh Dynamic Range Workflow

Little Free Chair

Little Free Chair

Posted on22nd April 201424th July 2019 By Andrew Comb

People have been asking how I do my surfacing, so I thought I’d prepare a very simple scene, with my … Continue ReadingLittle Free Chair

Cargo Bay Interior Test

Cargo Bay Interior Test

Posted on19th April 201424th July 2019 By Andrew Comb

Finishing up the interior of the cargo bay, at the centre of the station. Took quite a while to do … Continue ReadingCargo Bay Interior Test

Cargo Bay – Lighting test

Cargo Bay – Lighting test

Posted on5th April 201424th July 2019 By Andrew Comb

It’s been some time, but I decided to do a lighting test, as I’ve been modelling in new lighting arrays … Continue ReadingCargo Bay – Lighting test

Radial Array Overview – Deep Space

Radial Array Overview – Deep Space

Posted on16th November 201324th July 2019 By Andrew Comb

Near Pluto there would really be pretty much no sun, so here’s a render of the station entirelly self illuminating. … Continue ReadingRadial Array Overview – Deep Space

Pluto Station – Radial Array – Headlights

Pluto Station – Radial Array – Headlights

Posted on15th November 201324th July 2019 By Andrew Comb

A view of the radial array, looking down the headlights

Radial Array Overview – Update

Radial Array Overview – Update

Posted on14th November 201324th July 2019 By Andrew Comb

Another version of my overview, with the new details

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Older posts

Latest Posts

Metals Testing – New Textures and Shaders

11:39 am 12 Jun 2017

Principled Rendering

1:18 pm 19 Jul 2016
Test 205 Telescope Corridor

Finally a new test. The Telescope Corridor.

2:37 am 16 Jul 2016

High Dynamic Range Workflow

6:48 pm 30 Jan 2015
Little Free Chair

Little Free Chair

9:58 pm 22 Apr 2014

About

My Name is Andrew Comb and I am a 3D graphic artist.

This site is a blog portfolio site showcasing my work, art and techniques.

Contact Me

Archives

  • June 2017 (1)
  • July 2016 (2)
  • January 2015 (1)
  • April 2014 (3)
  • November 2013 (4)
  • September 2013 (3)
  • July 2013 (3)
  • June 2013 (1)
  • May 2013 (1)
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  • March 2013 (3)
  • December 2012 (1)
  • November 2012 (8)
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