Category: Pluto Station
Images and links to do with my 3D model Pluto Station
Welcome to the art of Andrew Comb
Images and links to do with my 3D model Pluto Station
Test 206, testing out some metal shaders, with new tileable textures Test 207, a close-up of the textures.
Principled Rendering – Cover art for my talk.
Experiments in PBR rendering. New metal shaders and new geometry for the eagle eyed. Finally got back on the horse, …
I thought I’d talk a little here about how I work in 3D, to get the look and feel of …
People have been asking how I do my surfacing, so I thought I’d prepare a very simple scene, with my …
Finishing up the interior of the cargo bay, at the centre of the station. Took quite a while to do …
It’s been some time, but I decided to do a lighting test, as I’ve been modelling in new lighting arrays …
Near Pluto there would really be pretty much no sun, so here’s a render of the station entirelly self illuminating. …
A view of the radial array, looking down the headlights
Another version of my overview, with the new details